![]() ![]() The help text popup over the field provides examples, such as: 5m,1h says create a checkpoint every 5 minutes and exit at 1hour, writing the final result. As well as specify an exit time after a checkpoint time or an exit alone without the checkpointing at a given time. You may specify anything from individual render increments to seconds, minutes, hours, and days. ![]() You can control this option using the same syntax found in the Checkpointing Document under "How to Specify". ![]() Use checkpointing in a batch render, choosing the number of minutes or iterations before a checkpoint is written. How many frames in a chunk/at a time in sequence on a remote server. Render from Maya Batch immediately, or generate RIB files locally for distribution to farm nodes. There is a separate section below for Tractor queuing settings. Batch RenderĬhose between LocalQueue and Tractor. However, to save translation time you can tell RfM to also prune hidden nodes during IPR. This is off by default to improve performance.ĭuring IPR we only prune templated nodes, allowing other objects to be interactively hidden/unhidden. Write out AOVs/LPE during interactive sessions. The number of threads to use for batch renders. The default of -2 allows the user interface to remain responsive during continuous rendering. Negative values indicate all processors minus the specified number will be used. A value of 0 indicates that all processors will be used. See 2D Motion Blur global attributes and 3D Motion Blur in the Render Settings window for details.The number of threads to use for preview or IPR renders. For Maya software renderer, use 2D motion blur instead of 3D motion blur when possible. Turn off motion blur if you don’t need it (the Vector renderer has no motion blur).If the scene contains several identical surfaces (for example, multiple spheres), use Optimize Instances in the Render Settings: Maya Software tab to improve rendering performance.For more information on test rendering strategies, see Visualize interactively with IPR. The Test Resolution (Render > Test Resolution) lets you select a reduced resolution to test render the scene.Make sure that the value of those variables points to a local, fast hard drive, not a network drive. Setting the TEMP or TMPDIR variable as the location for temporary render cache files: -TMPDIR (Linux) or – TEMP (Windows and Mac OS X) to make plenty of room for temporary rendered files.Closing all applications before rendering to maximize the amount of memory available for rendering (including Maya if rendering from a shell or command line).See the Construction history for details. If the scene contains objects with construction history and you no longer need it, delete it.See Cache texture files using BOT (block ordered texture). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |